Titanic Virtually Unreal
I’ve just been given a demo of a Virtual Space by Joe Rigby of Mellanium Studios, where they’ve created a live scale replica of the Titanic using the Unreal 2 engine and roughly 850,000 polygons. It’s quite impressive. Check it out, more info after the Video.
Mellanium looks to be creating Serious games, and focused on education based games, and their work seems to be really good. They claim to be able to put roughly 40 avatars on a private server or up to hundreds on a global server. For more video’s of Mellaniums work, go to their YouTube Channel, located here. Thanks for the tour Joe.
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~ by Chadrick on April 9, 2008.
Posted in Association of Virtual Worlds, Avatar, Development Companies, Machinima, Metaversatility, New Media, Oddistry, Shared Space, Social, Social Networks Are Dead, Technology, Unreal Engine, Virtual World, Virtual Worlds


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